STEAM Education

Objective

Through a variety of hands-on and minds-on learning activities inside and outside the classroom (including scientific inquiry, project-based learning, and design and making), students can integrate and apply knowledge and skills. This approach fosters the development of creative thinking and the use of technology to solve everyday life challenges.

Features

1. scientific inquiry

2. Interdisciplinary, technology-related subjects (Design and Technology, Technology and Living, and Computer Studies) project-based learning. design and making:

Design and make egg beater:

Smart Pet House:

3. Collaborate with Hong Kong Polytechnic University on STEAM Experience Day